27: The Shadowing Effect
uint x = 10;
function increaseByTwo() public { x = x + 2; }uint x = 10;
function increaseByTwo() public {
uint x = 12;
x = x + 2;
}Last updated
uint x = 10;
function increaseByTwo() public { x = x + 2; }uint x = 10;
function increaseByTwo() public {
uint x = 12;
x = x + 2;
}Last updated